Amd link vr12/1/2023 Once available, these controllers will offer a much richer gaming experience that is comparable to what users of dedicated PC VR headsets experience. Multiple vendors have announced dual 6DoF controllers for their stand-alone headsets, and several offerings are expected to hit the market in early 2019. Still, the ecosystem of stand-alone VR solutions is getting better. Network congestion can sometimes be a factor, causing occasional frame delay or loss, and not all stand-alone headsets support six degrees of freedom (DoF) motion controls. Wireless VR is not entirely without flaws. It is all finally coming together in 2018. And, we needed to convince a number of people, including ourselves, that it would work. We needed a standalone headset with an open API we could use. We had to solve some engineering challenges to make network latency unnoticeable to the user. Several factors had to come together for this technology to become a reality. And it all runs on standard, off-the-shelf hardware – all you need is a PC with a compatible AMD Radeon ™ GPU 1 running SteamVR, a compatible standalone VR headset and a wireless AC (5GHz) router. Gamers benefit because they already have access to VR game titles via Steam, along with their PC, to play them on a mobile platform. With one company providing the combination of AMD Radeon GPUs with AMD Radeon Software drivers, developers have direct access to hardware and data assets, for a solution that is naturally more efficient and offers lower latency.ĭevelopers can now deliver PC-based VR content to Android-based headsets, mobile phones and tablets, without the need to change even a single line of code in the games themselves 3. It brings together the rendering power of AMD Radeon ™ GPUs and the freedom of movement of a mobile headset – a combination that neither technology alone could offer. This technology is both revolutionary and evolutionary. The new software provides low-latency, PC-quality experiences on standalone VR headsets, delivering advanced graphics and brilliant colors. Now, after several years of trials and testing, AMD is rolling out its new wireless VR game streaming 2 technology as part of its AMD Radeon ™ ReLive technology available in the AMD Radeon™ Software Adrenalin 2019 Edition.ĪMD Radeon™ ReLive, combined with the updated AMD Link mobile application and dedicated VR store applications, now enables streaming of PC-based VR games to standalone VR headsets such as HTC Vive Focus and Google Daydream via a home Wi-Fi network. Several offerings of this sort have existed in the market, but for a host of technical reasons, some of these solutions resulted in increased latency, jittering and black borders, resulting in a bad experience. Additionally, the area in which to track the HMD was very limited.Īnother approach was to stream game frames directly to a stand-alone VR headset. Adding extra hardware to existing HMD (head mounted displays) almost made them wireless, but such solutions still required lots of wires in a complex and cumbersome setup. The first involved dedicated hardware dongles. Up until now, there were two primary methods to enable wireless VR. It was obvious that the VR experience would be better without the wires. As many have experienced, our engineers were always getting entangled by the wire connecting a VR headset to the PC. Initially, this was a research initiative by the Immersive Technology Team at AMD to attempt to solve a common problem. With AMD announcing the release of its new AMD Radeon™ Software Adrenalin 2019 driver featuring AMD Radeon™ ReLive with wireless VR support 1, I’d like to share with you some details on how this technology evolved.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |