Gzdoom fullscreen hud12/2/2023 ![]() St_scale If on, the status bar is scaled according to the resolution so as to occupy always the same proportion of screen space. ![]() This is only available if display nametags is on. Nametagcolor Chooses which color is used for the name tags. Display nametags (None/Items/Weapons/Both)ĭisplaynametags Chooses whether the names given to inventory items, weapons, or both with their Tag property is briefly displayed on the screen when they are cycled through with the respective "prev" and "next" functions.Scale crosshair (0-2.0, by 0.05 increments)Ĭrosshairscale If set to any value above zero, the crosshair is scaled according to the resolution so as to occupy always the same proportion of screen space.Full health is green, above normal is blue, and below full health is yellow, orange or red depending on the severity of the situation. This is ignored if "Crosshair shows health" is on.Ĭrosshairhealth The color of the crosshair depends on the player avatar's current health. Grow crosshair when picking up items (On/Off)Ĭrosshairgrow If on, the crosshair visually grows a little when items are picked up, provided that the items in question have a pickup message assigned and the QUIET flag cleared.Ĭrosshaircolor Chooses the color of the crosshair.The available options are not declared in MENUDEF but built from the XHAIRS lump.Ĭrosshairforce Prevents the A_SetCrosshair codepointer from affecting the HUD. Its MENUDEF name is HUDOptions.Ĭrosshair Chooses which crosshair to use, if any. The HUD options menu regroups all options related to the in-game HUD and interface, except the automap which has its own menu.
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